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yuriko edh primer

Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. Ramp is one thing that Yuriko decks are not very good at. cEDH Decklist Database - Competitive Commander Decks Moxfield A mtg deck builder site for Magic: the Gathering Toolbox Despite the fact that Yuriko will be very challenging to remove for long, I still want to have some back-up plans built in to our strategy, so our Ninjas aren't completely worthless without her. I noticed that while turbo naus decks have grown in popularity a lot since the banning of Flash, there are a lot of people who aren't quite familiar with the deck, and there isn't really a good primer for the archetype as a whole. I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. Copied to clipboard. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. Temporal Trespass and its imitators are great. Our next round of creatures is a little bit bigger, and offers a bit more utility. So my list is probably more competitive than casual. [[Insidious dreams]] has been the most effective top deck manipulation effect so far, winning a few games on its own. Also, I love the flavor of ninjas dropping from a flying contraption! Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 I want to make a quick note here. There we have it, ladies and gentlemen. while also having the option to win at instant speed on an opponent's turn. This means when we use it to put Yuriko onto the battlefield from the command zone we haven't "cast" her, meaning that commander tax doesn't apply. Following year, she made her film debut in Taifu to Zakuro. I think we'll do better with more ninjas. Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yuriko is almost always the fastest deck at the table. Copied to clipboard. So which new commander made this Temur Timmy writer most excited this year? This card definitely belongs in the deck, and I even know what to cut for it. There are 2 ways we can do this: One-time use tutors like Vampiric Tutor or repeatable effects like Sensei's Divining Top. Attention! Yennett - Odd Cost Tribal Commander / EDH. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) - TappedOut The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. Since then I have play-tested extensively, and have cut and added cards as new sets are released. Yuriko // Commander / EDH (Yuriko, the Tiger's Shadow) deck list mtg The compromise was to let our opponents keep their creatures, as long as they can't attack us. and our Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. Yuriko, the Tiger's Shadow (Commander) - EDHREC For a long time, this category was split in two sections. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. This is how we ended up with the creatures that "suck". While not directly a creature, I did want to acknowledge our creature lands/rocks and Bitterblossom. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. Functionally, Yuriko operates more similarly to Edric than Vela, but many of the cards that made me interested in Vela for an unblockable strategy are equally applicable in Yuriko. Back to Deck List. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. This site is unaffiliated. Tempo Feel free to skip some of these if you have a good sense of how Yuriko works. Its a great card and if you have and like it by all means play it. Second, and most importantly, Yuriko can cheat commander tax with her Ninjutsu ability. The only house rule I've ever played by is to allow [[Gleemax]] into the 99. Sakashima even protects herself, and lets us reset her if something more desirable enters the battlefield. That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. This is the most challenging part of playing Yuriko. The last creature I want to highlight is Thada Adel, Acquisitor. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. This is great in that it can copy Yuriko and win games, and can be tutored with Whir of Invention. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. If you like my articles, follow me there! 0 0 54. I'll probably try this when I find which of the new ninjas I don't like. Nonetheless, we're going for a higher ninja count at the moment. This leaves no room to cast any ramp spells on turn 1 or 2, and forgoing the tempo advantage to get ahead on mana is just not where we want to be. This, and the fact that a bunch of fairly optimized Edric lists are circulating the internet, granted him a stigma of being a fairly competitive commander among my playgroup. Once we have a Arcane Adaptation or Conspiracy, Kindred Discovery suddenly becomes one of the best draw spells in the deck. In fact, in my opinion she has several qualities that make her a more appealing choice overall. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. Feb. 16, 2022. These are the abilities that made me fall in love with Yuriko. In many decks there is one card that is "the best card in the deck" that is always worth tutoring. Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Support us . At first, I was reluctant to include these cards. Attention! Personally, I like to play to win, and love to optimize every deck that I play. Need advice on a budget cEDH Yuriko (based on Playing with - Reddit Achieved #36 position overall 2 years ago. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH. Commander offers us a variety of effects that grant our dudes evasion or unblockability. It's possible we may need more cards in this section, with stuff like Pact of Negation and Spellstutter Sprite, but for now I think 7 options is enough to keep us in the game. I know what you're all thinking: "Scot! More on that below! )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. I want to make my Yuriko deck "High" powered on PlayEDH. : r/EDH - Reddit UB (Dimir). I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! Mothdust Changeling is here entirely because it's effectively a Ninja without any help. Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. This annoying message will go away once you do! Yuriko. I would also like to point out the cards that specifically synergize with Ninjas were cut. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. Yuriko Hishimi ( , Hishimi Yuriko, born June 10, 1947 in Tokyo, Japan) is a Japanese actress. If you can't see my ninjas, you may only be a few extra turns away from death!". Privacy statement | This site 2023 TappedOut.net, LLC I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. I like the high ceiling Door offers, and unlike Coat it's a non-symmetrical ability. Which permanents does it hit? We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. Inkfathom Witch offers us a way to turn our little dudes into a real clock. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. This ability isn't just a win-con, but more importantly, card advantage. Welcome to my Yuriko primer! After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. I do normally prefer decks that approach the game from a stompy/ramp angle. Admittedly, we're much more afraid of a Wrath than spot removal, but I can imagine scenarios where having the added ability to fizzle a spell is game-changing. Or maybe Arixmethes, Slumbering Isle so I can try to unlock that hot 12/12 body. This site 2023 TappedOut.net, LLC Ninjutsu then bounces the unblocked creature to your hand and replaces it with the ninja, who then is guaranteed to get through for damage. Almost more important than our evasive creatures is the ability to turn them into Ninjas. The gist is that we don't particularly care about the activated ability, but we're more concerned with the triggered draw ability. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. They're especially important when playing Yuriko since our game plan relies on dealing combat damage to our opponents, so clearing a blocker is a big deal. Added a changelog! EDH: [Primer] Erebos, God of the Dead HONK HONK #21 Jul 29, 2018. On the primer you can read more about it. We typically want to start by re-playing an enabler. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . Maintaining a good balance of these is our key to success! We will use enchantments to turn our creatures into Ninjas to enable Yuriko's triggered ability and tribal synergies. Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. I want to make my Yuriko deck "High" powered on PlayEDH. As such he was consigned to the scrap heap and I haven't missed him. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. Unblockable, "If you can see my ninjas, they can see you. I'm playing exclusively on PlayEDH for now. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. Back in the Pre-Modern Horizons day we were all in on copying the seventeen ninjas we had, and trying to dupe Yuriko as much as possible. If you're able to take 2-3 turns in a row with a couple of triggers from Yuriko each time, it's almost always enough to take the win. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. You can easily tone it down by cutting the free counterspells like Fierce Guardianship, or by cutting the one mana tutors such as Vampiric Tutor. This isn't to say that Yuriko is merely a worse version of Edric. https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. This is especially relevant on turn 2, where ninjutsu-ing Yuriko causes us to have 8 cards in hand, and we have to discard one. Apparently Krikk has been winning the tournament nearly . I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Commander / EDH While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. Competitive Phantasmal Image is whatever we need it to be. However, my playgroup is particularly hostile to Rhystic Study. Until next time, I wish you all the best,and happy brewing! This site is unaffiliated. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. Basically the important parts are topdeck manipulation. I still need to find a place for it though. DMCA requests | 0 0 44. philip 1 minute ago. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. What makes ninjas good is ninjutsu. Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. It was replaced by Solve the Equation, which is always good and in much more demand in this deck. A final bonus enabler is Moonblade Shinobi. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Devastation Tide costs five mana (hence doing good damage) but can usually be cast by us for its miracle cost, thus once again allowing us to be the first to rebuild. Firstly, there were no legendary ninjas in both blue and black, and thus while Higure, the Still Wind might seem like a great general there wasn't really enough support to field a full deck. Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. Obelisk gives a much more limited buff, but it's substantial and will probably be enough to close out a game. It was essential pre-Modern Horizons and still very useful afterwards in turning our enablers into ninjas. I'm not going to go into much detail about Deepfathom Skulker here. Aggro Card Kingdom: $0.00 TCGplayer: $0.00 Export to Archidekt Export to Moxfield . When the man comes around Commander / EDH. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. I've also talked about a few cards that nearly made the cut, like Obelisk of Urd and Rhystic Study. It might not seem like it at first, but 2 mana is very expensive for an enabler. Before the release of Kamigawa: Neon Dynasty, we didnt have a ton of ninjas in the deck, so the unblockable enablers were essential for getting the ninjas we did have to connect. Let's take a look at the glue holding this party together. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. This is why I've only included ramp spells that cost 0 mana. For this reason, having ways to reload our hand will be important if we want to have a continued source of pressure. It's not terrible but cutting it makes sense. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. Even Brudiclad, Telchor Engineer has the potential to go off the rails in very fun ways, but today we won't be discussing any of these. The following primer will be extensive and have a good amount of detail, and some of the earlier sections will explore the evolution of the deck from release till now. This means that you're the primary target for your opponent's interaction. These can help us dig towards one of our Ninja enchantments, our game-ending spells, or else just replace themselves. But we can bounce them to hand if necessary! This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Tetsuko Umezawa, Fugitive is great because he also grants evasion to most of our ninjas, which is awesome. Feeds | She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. If your play style is anything like mine, then Yuriko is for you! You write about decks that play big, stupid creatures that brutally run your opponents into the ground! We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Cutting one of the original ninja legends was a sad thing indeed. Finally! But now that we have a critical mass of ninjas, its not necessary to include as many enablers in our deck. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. That being said, he makes two thopters that can either make him (or another ninja) evasive, and can enable ninjas themselves. As far as ninja enablers go, there are many, many options in today's game but the eight that I've chosen I believe are the creme of the crop. Instead, you can replay Ornithopter for free, avoid discarding to max hand size, and ninjutsu another ninja on turn 3. New. Ninjutsu I finally got to play enough games with the new cards from Kamigawa that I feel confident enough to update my decklist. We also have 12 cards, not including Yuriko, that can let us draw through our deck. Turn 2: Use to ninjutsu Yuriko, then discard a card to hand size on your cleanup. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. To make this happen, we need to be picky with our opening hand: Only keep an opening hand with , , and an enabler for Yuriko. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 Whenever I'm deciding on a new commander to build around, I look for three things: Yuriko fits this criteria to a tee, so it's no surprise that she's my all-time favourite commander. When most people think of UB, myself included, the signature abilities that come to mind are mill, clones, counterspells, and recursion. Another thing that is great to get going in the early game is some top-deck manipulation. With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. YES! Opponents: Jhoira, Weatherlight Captain & Yuriko, the Tiger's Shadow Starting hand was decent but I don't remember much of it since it got wheeled away with a turn 3 Windfall.. T1 - Fetch to Plains + Soul Warden T2 - Seraph Sanctuary + Giada, Font of Hope T3 - Plains + Crucible of Worlds Lost 5 cards in hand to Windfall and drew a new 5. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow.

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yuriko edh primer